Jared Rojas

Gameplay Programmer · CS @ Cornell

I'm a Cornell CS student who builds gameplay systems in Unity and C#, from enemy AI and boss fights to UI and progression. Recently, I programmed two bosses for a 30-person Steam release and developed features for a mobile game at Beastwoe Games.

My Projects

Gameplay
Combo scoring
Cloud riding
Boots and wings
Pause menu
Gameplay 1 / 5
Gameplay 1 of 5
Platformer

A pixel-art platformer where you climb through the clouds.

Gameplay · UI · Systems Jun – Aug 2026

A browser platformer built with DGA's summer team. I worked across gameplay, animation, and UI.

Team size: DGA club team Built with: Unity, C#, WebGL Links: Play in browserGitHub
Gameplay
Turns
Sightlines
Hero awareness
Level editor
Spritesheet
Gameplay 1 / 6
Gameplay 1 of 6
Stealth puzzle

A turn-based puzzle where you guide the hero without controlling him.

Programmer Jan – May 2026

A turn-based stealth puzzle made by an eight-person team for Cornell's game architecture course and shown at GDIAC 2026.

Team size: 8 people · Matchmaker Studios Built with: Scala, LibGDX, Svelte, Python Links: GDIAC showcase
Gameplay
Pig Rider phase two
Shield break
Pig AI
Granny fight
Contracts
Gameplay 1 / 6
Gameplay 1 of 6
2D action

A 2D action game released on Steam by a 30-person team.

Boss & Enemy Programmer Oct 2025 – May 2026

I programmed two boss encounters and pig enemy AI for DGA's flagship Steam release.

Team size: 30 people · DGA Studios Built with: Unity, C#, Cinemachine Links: SteamPlay in browserGDIAC showcase
Gameplay
Ghost form
Lever puzzle
Level
Living form
Gameplay 1 / 5
Gameplay 1 of 5
Puzzle platformer

Switch between living and ghost forms to solve each level.

Gameplay & Level Design Sep – Oct 2025

A five-level puzzle platformer where switching forms changes movement and collision rules, but each transformation is limited.

Team size: Solo Built with: Unity, C#

Other Projects

Demo
Search
Sign in
API fallback
Eco-scores
Demo 1 / 5
Demo 1 of 5
Web app

Find recipes from your ingredients and compare their environmental impact.

Solo Developer Nov – Dec 2025

A full-stack recipe app with ingredient-based search, accounts, favorites, and environmental scores.

Built with: React, TypeScript, Node.js, Express, Firebase, Firestore Links: GitHub
Gameplay
Coordinates
Difficulty
Hints
Tests
Gameplay 1 / 5
Gameplay 1 of 5
Puzzle

Minesweeper on a hexagonal grid.

Team Developer Oct – Dec 2025

A team-built OCaml Minesweeper game that replaces square tiles with hexagons.

Team size: CS 3110 course team Built with: OCaml, Yojson, QCheck
Gameplay
Maze graph
Priority queue
Routing
Win rate
Gameplay 1 / 5
Gameplay 1 of 5
Agent AI

An autonomous Pac-Man-style agent with an 84% win rate.

Solo Developer Apr – Jun 2025

I built an agent that navigates mazes, avoids ghosts, and chooses when to chase them, winning 84% of automated games.

Built with: Java, Swing
Gameplay
Ship
Fragmentation
Waves
Game over
Gameplay 1 / 5
Gameplay 1 of 5
Arcade

An Asteroids-style game with waves and splitting enemies.

Solo Developer Nov – Dec 2024

An object-oriented arcade shooter with momentum-based movement, asteroid fragmentation, and JSON-defined waves.

Built with: Python, Kivy