Game Developer · CS @ Cornell
I work on the systems players actually touch: enemy behavior, boss fights, HUDs, and progression. Mostly Unity and C#. Right now I'm interning at Beastwoe Games on a mobile roguelike, and building enemies for a 30-person team's flagship project at Cornell.
2025 – nowA mobile roguelike tower-defense game at Beastwoe Games, where I build UI and gameplay systems in Unity and C#. I architected the battle pass: tiered rewards, progression tracking, and the data persistence behind it.
A 2D action game built by a 30-person team at Cornell's Development in Games Association, available on Steam. I programmed two multi-phase boss encounters and the pig minion AI.
A turn-based stealth puzzle where a demon hunts a hero through a grid-based tower, and you are the princess trying to get him out alive. Programmer on an eight-person team; shown at the 2026 Cornell GDIAC showcase.
Course projects, solo builds, and a web app, each with a writeup of what I actually built.
Every skill above lives on a branching tree, with the projects and classes that leveled it up.
Open to summer 2027 internships, game jams, and long arguments about enemy pacing.